Mothership Pamphlet Bundle
Original price was: $23.99.$14.39Current price is: $14.39.
- SKU:BE94014777574
- Categories:Role playing
A collection of 5 pamphlets to enhance your Mothership game:
The Haunting of Ypsilon 14is the first Mothership Pamphlet Module. It’s formatted like a double sided tri-fold brochure and contains all the information you need to play an excellent one-shot. It includes:
A fully playable, ready-to-run one shot to drop in to any sci-fi RPG campaign
A brand new invisible creature, spawned from a mysterious yellow substance
A host of ten new NPCs to interact with
Three audio files to use as props for the adventure! Two NPC recordings and a music track — all to be used in game!
Printable BW and color version of the file, ready to be printed and folded or ran right from your home computer.
This adventure is suitable for characters of any level in a survival horror setting and is sure to pose a challenge to even the most battle hardened party.
Written by D G Chapman (GoGoGolf!, Bastard Magic, The Graverobbe’s Guide)with layout by Sean McCoy (Mothership, Dead Planet, A Pound of Flesh).
Hideo’s Worldis the second Mothership Pamphlet Module. It’s formatted like a double sided tri-fold brochure and contains all the information you need to play an excellent one-shot.
A fully playable, ready-to-run one shot to drop in to any sci-fi RPG campaign
A fully developed “slickworld” filled with bugs, glitches, textures, and ads.
An overworld map and 8-room level.
An audio file to use as in-world background music — hear the song that’s playing in the location the characters are in!
Printable BW version of the file, ready to be printed and folded or ran right from your home computer.
This adventure is suitable for characters of any level in a survival horror setting and is sure to pose a challenge to even the most battle hardened party.
Written by D G Chapman (GoGoGolf!, Bastard Magic, The Graverobbe’s Guide)with layout by Sean McCoy (Mothership, Dead Planet, A Pound of Flesh).
Simon Wainwright, the Space Traffic Controller (STC) of the remote service station Anarenes Folly, sips coffee from a mug illuminatedby warning lights. He knows one thing the players do not: something dangerous and powerful lurks in their holdThe Creation Deviceand everyone at Anarenes Folly will pull every trick in the book to get it.
Terminal Delaysis the thirdMothership Pamphlet Module. It’s formatted like a double sided tri-fold brochure and contains all the information you need to play an excellent one-shot.
A fully playable, ready-to-run one shot to drop in to any sci-fi RPG campaign
A tense and evolving encounter that rapidly spirals out of control. Manage this with the Station Escalation Timeline, Systems Hack Timeline, and more!
A complex social encounter and all the tools to run it, including a Gaslighting Table, a Small Talk Table, Station Comm Slip-Ups, and more!
Printable BW version of the file, ready to be printed and folded or ran right from your home computer.
This adventure is suitable for characters of any level in a survival horror setting and is sure to pose a challenge to even the most battle hardened party.
Written byIan Yusem(The Drain, Picket Line Tango, Moonbase Blues)with layout by Sean McCoy and editing by Fiona Maeve Geist & Jarrett Crader.
The top secret Ukweli-4 research facility was built to study a strange meteorite, inside of which is a color never before seen by human eyes. Due to an accident, the original researchers have long since died, leaving the facility an empty tomb.
Chromatic Transferenceis the fourth Mothership pamphlet module and includes:
A fully playable, ready-to-run one shot to drop in to any sci-fi RPG campaign
A spooky crawl through an abandoned laboratory.
A map key and player handouts to make running this an absolute breeze.
This adventure is suitable for characters of any level in a survival horror setting and is sure to pose a challenge to even the most battle hardened party.
Written by Reece Carterwith layout by Sean McCoy and editing by Jarrett Crader.
Hacking in MOTHERSHIP can be a lucrative, if dangerous, skill for any crewmember to acquire. It can open doors, control gun turrets and expose sensitive information.
Most Hackingchecks are simple: an electronic airlock is locked and the Hacker makes an Intellect (Hacking) check and if they succeed the door is opened. Easy.
However, if your scenario requires a more robust challenge, say hacking into corporate research stations primary database, you may want to design a NETWORK.
The Mothership Hacker’s Handbook includes all the tools you need to create robust hacking challenges in Mothership or any other cyberpunk or sci-fi game. It includes:
This supplement is suitable for characters of any level.
2 page black and white pamphlet module.
Written by Sean McCoy, Luke Gearing, and Kevin Whitlock
Layout by Sean McCoy